
#ifndef _MEMUGAMEPLAY_H_
#define _MEMUGAMEPLAY_H_


#include "DxInput.h"
#include "Sound.h"
#include "GameState.h"
#include "GMap.h"
#include "Mario.h"
#include "DxGraphics.h"

class MenuGamePlay
{
private:
	CSprites*		_spriteChose;
	CSprites*		_backGround;
	int				_chooseOption;
public:
	MenuGamePlay();
	~MenuGamePlay();
	void Render(int x, int y);
	void Reset();
	void Update(bool &pause,GameState &state,CMap *currentMap, LPDIRECT3DSURFACE9 & gr, SOUND *sound );
};
#endif